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Every third week in
May something strange happens in the Los Angeles Convention
Center. For three days a virtual electronic orgy begins
and ends inside, with the newest video game technology,
interactive software and cutting edge hardware presentedstuff
that won't be on the market for years. However, don't
get it confused with Vegas's business-focused Consumer
Electronic Show or San Jose's geek-friendly Game Developer
Conference.
The Electronic Entertainment
Expo, or E3, is like the CES show's evil spawn, or the
repressed animus of the GDC let out to play. It's almost
as if 15-minute celebrities, booth babes, industry suits
and high-tech nerds were trapped in a cage and forced
to interact. And there's liquor, too.
E3 was started eight years
ago as an attempt to make a video game conference that
was as cool as people thought video games were. The result
was a flashy, LA-based, alcohol-tinged conference criticized
as being a testosterone-filled, superficial, adolescent
wormhole. It was an instant success.
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I first attended E3 in
2001, the year that they supposedly "calmed things down"
(the scantily-clad go-go dancers, it seems, were moved
over into an adjacent lot). It's hard to get an E3 pass.
All attendees must have an official reason to come, and
I officially came as Editorial Consultant of a now-defunct
video game magazine, and as a result, I officially came
with an official assignment: cover Sony's new Playstation
software. I was used to being a freelance writer, so I
wasn't too keen on being told what I had to write about,
at least not when attending a conference with a million
and one stories. After all, I attended the CESs and the
GDCs, interviewed lots of people in the game industry,
and at one conference had to write my main featureand
a good one at thatat 3 a.m. after consuming too
many spirits at the afterparty. I knew how to meet a deadline.
Thinking about my E3 2001
experience reminds me of a story that may or may not be
true: I was recently told that when a high priest entered
the place of worship alone and attempted the dangerous
act of saying the real name of Godwhich only a chosen
few knewfellow priests would wrap a rope around
his waist so they could pull his body outside of the palace
just in case something ugly happened, which it often did.
My lame assignment, it
seems, was my rope. Fifteen minutes into E3 I forgot my
assignment, why I was there and, despite my cheap name
tag, who I was when someone asked. The conference starts
with many of the 60,000 attendees waiting outside the
doors, lined up shoulder to shoulder like cattle anticipating
the slaughter. The countdown begins"3, 2, 1, E3
is officially open!"and we all run because the person
behind you is running and you really don't want to stop.
Entering the actual main
conference hall was like entering a Nintendo Employee's
nightmare. We poured forth past a 20-foot tall Mario robot,
a replica of Nintendo's plumber mascot, and around loud
dancing girls with purple hair pushing the latest dance
video game, and further past the indoor half-pipe where
skating god Tony Hawk and Playboy bunnies would mingle
with the drooling attendees. And then we'd wander around
some more. And then some.
Like an electronic Bermuda
Triangle, there is no set plan when you enter E3and
if there was a set plan, you forgot it. "Have a beer!"
they call. "Take a picture with a dominatrix!" "Meet the
winner of ABC's Survivor!" Etc. Etc. And etc. They keep
it at three days for a reason.
The main purpose of the
event, however, is to preview the latest games to the
media so that the public will be ready for them when they're
released six-to-eighteen months after the conference.
As a result, entering E3 is like sneaking into a mammoth
arcade after hours when all the games are free.
Last year's highlights
included Sony's beautiful Playstation 2 racing simulator
Gran Turismo 3 A-Spec, the first major round of games
for Nintendo's GameCube and Microsoft's XBox, and Sega's
official entry into the software business after years
of creating its own hardware.
This year's highlights
already started last week, with Microsoft and Sony both
dropping the price of their next-gen consoles by $100,
matching the price for Nintendo's $199 system (although
Nintendo just reduced theirs to $149 in response). E3
2002 will be crucial for Microsoft: last year their games
were weaker than Bill Gates weightlifting. As for Nintendo,
it has an opportunity to usher out excellent franchises
that were missing last year, like Mario, Zelda and their
classic adventure series Metroid. Sony, however, is the
best of the bunch, still riding high on Konami's espionage
thriller Metal Gear Solid 2 and the surprise hit of last
year, Rockstar Games's Grand Theft Auto 3.
With all that said, I really
don't know what to expect from this week's conference.
I don't really have a "rope" this time (My Gadfly assignment
is to cover what happens at the conference... whatever
that may be). It may be an event parallel to the Playstation
2 riot-simulator State of Emergencypeople running
and screaming looking for an exit, or an entrance, pandemonium,
cats and dogs living togetheror it may just be the
average E3 conferencewhich means chaos anyway.
Let the games begin!
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