| It's been said that 
                        America's great cathedrals are its museums. In Augustan 
                        splendor, they beckon us to walk up their marble steps, 
                        pass beneath their Ionic porticos and enter... Huh? Their 
                        kiosks?  You read that right. More 
                        and more, our monuments to master painting are turning 
                        into commemorations to kiosk computers. The great architectural 
                        statements that are our museums now lend themselves to 
                        gadgetry. Behold, the age of the virtual museum. You're 
                        in the museum revolution. Repositories of our riches have 
                        evolved into hi-tech demo rooms, interactive expos, splashy 
                        schemasmotor-driven, voltaic, juiced. Museums are 
                        the penny arcades of the 21st century. The transformation from 
                        viewing paintings in pigment form to seeing them as pixels 
                        began about a decade agothe result of a 1992 grant 
                        from the Lila Wallace-Reader's Digest Museum Collections 
                        Accessibility Initiative. It figures, doesn't it, that 
                        a publisher bent on diluting the reading experience would 
                        come up with a way to adulterate the museum experience? 
                         And the adulterations are 
                        spreading. According to The Museum Computer Network, there 
                        are more than 1,000 museums worldwide in the network. 
                        Kiosk attractions include video and audio clips, computer 
                        animation and manipulable 3-D models, not to mention "behind-the-scenes 
                        information on how museum staff memberslike conservators 
                        and curatorsbring the art to the public." In the 
                        words of Katherine Jones-Garmil, assistant director of 
                        information services and technology at Harvard University, 
                        this kiosk stuff is 
                        "not just focused on the collection, but on the working 
                        of the museum itself." Isn't that inside baseball 
                        prattle? What has the working of a museum have to do with 
                        the art experience?  Granted, some museums use 
                        computer technology in the service of art better than 
                        others. Katherine Peckham in the High Museum education 
                        department notes that the kiosk therea.k.a. The 
                        Visual Arts Learning Spaceoffers the four basic 
                        elements of art for study: color, line, light and the 
                        arrangement of theseall of which correspond to work 
                        on exhibition. Former High Museum director 
                        Ned Rifkin has called the use of such multimedia technology 
                        in art museums "just another tool in the tool box for 
                        people involved with educating through visual culture, 
                        a way to advance the mission of museums." At least the High's kiosk 
                        tries for art appreciation; although I worry about the 
                        focus on art's parts and not enough about the effect of 
                        its whole. I worry about dumbing down the art experience 
                        into baby bites that won't add up to the repast it is. 
                        How can a touch-screen computer convey, say, the weariness 
                        of the small servant child in Rembrandt's Girl With 
                        a Broom as she stops her labor to sip some water? 
                        How can electronics get across 
                        the look in her eyes that says she's seen more of the 
                        world than a child should? How can any kiosk information 
                        tell you better than Rembrandt that this child has had 
                        no childhood? And what of Turner's renderings 
                        of mist and wind? What machine can show better than he 
                        how to give shape to shapeless things? Turner doesn't 
                        need an intermediary to have you imagine, for example, 
                        that you smell the smoking coal in his Keelmen Heaving 
                        Coal by Moonlight. You have only to gaze at the painting. 
                         But, like Rifkin, Brooklyn 
                        Museum director, Arnold Lehmanwho recently mounted 
                        a Star Wars exhibit, and before that a Hip-Hop 
                        showdoesnt worry about bastardizing art by 
                        popularizing it. As he told me, "I believe 
                        very strongly that popular culture has an important role 
                        to play in museums, as we experience major changes in 
                        our many opportunities to receive visual stimulation in 
                        so many other ways... It goes to that old adage that you 
                        entice people with something they feel comfortable with 
                        and then give them the dose of medicine." Art as medicine? Yikes. I saw the museum revolution 
                        for myself in 1993, when a kiosk, complete with interactive 
                        compact discsincluding digital audio and full-motion 
                        video was unveiled in the Salvador Dali Museum in 
                        St. Petersburg. To hear museum curator 
                        Joan Kropf tell it, then, "This exhibit will truly enhance 
                        the visitor's experience by making learning enjoyable." As far as I'm concerned, 
                        Kropf missed the point of a museum, and so will museum-goers 
                        who play computer games in the name of art appreciation. In this world of high-tech, 
                        a museum is another world, built of shadows, of specters, 
                        of phantoms of the mind. In a museum, you can see a far 
                        horizon in an inch of paint, a city in a foot of canvas. 
                        A museum is a temple to alchemy, not electronics. It's 
                        a house haunted by historythe art in it being an 
                        endless performance, a placeless, timeless thing. Art conquers death. How 
                        can such a thing be contained in a kiosk? Putting museum 
                        art in a kiosk is turning it into Phineas T. Barnum's 
                        emporium of curiosity, where the byword was "clever humbug." If you ask me, this kiosk 
                        business is all about that, businessgate receipts, 
                        not art. |